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Procedural Effects and Procedural Texturing - RBD, Fracturing, Particle Simulation and Volumetric

An assignment for procedural effect and look development using houdini. Effects used Utilized Rigid Body Dynamics, Fracturing, Particle Simulation and Volumetric with the animated fight scene provided.
For look development, we have to create 3 type of procedural shaders, able to control the colour abd texture look.
All the shader is build from scratch using houdini.

Closeup of umbrella man

Closeup of umbrella man

Closeup of big guy

Closeup of big guy

Closeup of the frame

Closeup of the frame

Final Video